// ml278
// Copyright (C) 2008 Bjørn Øivind Bjørnsen, Aleksander Gjermundsen, Knut Andre Tidemann, Thomas Hansen
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

//
// Global variable definitions
//

uniform sampler2D Texture0;
uniform float fExposure;

//
// Translator's entry point
//
void main() {
    vec4 fvDiffuse = texture2D( Texture0, vec2(gl_TexCoord[2]) );

    gl_FragData[0] = vec4(1.00000 - exp( (( -fExposure ) * (gl_TexCoord[0] + (fvDiffuse * gl_TexCoord[1]))) ));
}


